
Bloop
Bloop
Bloop
Plan it. Share it.
Celebrate together.
Plan it. Share it.
Celebrate together.
Plan it. Share it.
Celebrate together.
Bloop was a playful mobile app for planning trips, parties, and anniversaries with friends.
As the sole designer on a 1-month freelance project, I crafted the full
0 → 1 experience – from concept and UX writing to polished UI.
The goal was to make planning feel joyful and social, not like filling out a form – turning everyday events into little celebrations.
Bloop was a playful mobile app for planning trips, parties, and anniversaries with friends.
As the sole designer on a 1-month freelance project, I crafted the full 0 → 1 experience – from concept and UX writing to polished UI.
The goal was to make planning feel joyful and social, not like filling out a form – turning everyday events into little celebrations.
Bloop was a playful mobile app for planning trips, parties, and anniversaries with friends.
As the sole designer on a 1-month freelance project, I crafted the full 0 → 1 experience – from concept and UX writing to polished UI.
The goal was to make planning feel joyful and social, not like filling out a form – turning everyday events into little celebrations.
Bloop was a playful mobile app for planning trips, parties, and anniversaries with friends.
As the sole designer on a 1-month freelance project, I crafted the full
0 → 1 experience – from concept and UX writing to polished UI.
The goal was to make planning feel joyful and social, not like filling out a form – turning everyday events into little celebrations.









Role:
Role:
Role:
Product Designer
(Freelance)
Product Designer
Product Designer


Team:
Team:
Team:
Founder + Designer
Founder + Designer
Founder + Designer

Timeline:
Timeline:
Timeline:
1-month project
1-month project
1-month project







End-to-End Flow
End-to-End Flow
End-to-End Flow
The flow takes users from picking what they’re planning – a trip, party, or anniversary – to adding key details like dates, places, and notes.
Once complete, everything turns into a simple, shareable plan card that keeps all essentials in one place.
Brought to life as an interactive prototype in Play.
The flow takes users from picking what they’re planning – a trip, party, or anniversary – to adding key details like dates, places, and notes.
Once complete, everything turns into a simple, shareable plan card that keeps all essentials in one place.
Brought to life as an interactive prototype in Play.
The flow takes users from picking what they’re planning – a trip, party, or anniversary – to adding key details like dates, places, and notes.
Once complete, everything turns into a simple, shareable plan card that keeps all essentials in one place.
Brought to life as an interactive prototype in Play.

Key Learnings
Key Learnings
Key Learnings
Designing for Joy
Even utility products can feel delightful. Tone, motion, and color make planning feel like part of the celebration.
Tiny Scope, Big Clarity
Keeping the MVP focused on just three activity types helped the flow stay simple and easy to ship fast.
Freelance Rhythm
A one-month sprint taught me to move fast with founders – align early, make decisions quickly, and keep energy high.
Designing for Joy
Designing for Joy
Designing for Joy
Even utility products can feel delightful. Tone, motion, and color make planning feel like part of the celebration.
Even utility products can feel delightful. Tone, motion, and color make planning feel like part of the celebration.
Even utility products can feel delightful. Tone, motion, and color make planning feel like part of the celebration.
Tiny Scope, Big Clarity
Tiny Scope, Big Clarity
Tiny Scope, Big Clarity
Keeping the MVP focused on just three activity types helped the flow stay simple and easy to ship fast.
Keeping the MVP focused on just three activity types helped the flow stay simple and easy to ship fast.
Keeping the MVP focused on just three activity types helped the flow stay simple and easy to ship fast.
Freelance Rhythm
Freelance Rhythm
Freelance Rhythm
A one-month sprint taught me to move fast with founders – align early, make decisions quickly, and keep energy high.
A one-month sprint taught me to move fast with founders – align early, make decisions quickly, and keep energy high.
A one-month sprint taught me to move fast with founders – align early, make decisions quickly, and keep energy high.